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Fragger best loadout4/30/2023 Many people argue that the Oden takes some time to get used to. ![]() Underbarrel: Commando Foregrip Origin 12 Attachments We paired the Kilo 141 with the Origin 12 to cover you from short-range battles. However, it does lower your ADS Speed and mobility. ![]() The Singuard barrel also boosts your damage range and reduces recoil so you can handle long-range fights. The focus of this build is improving the range of the Kilo 141 with the attached optic. While the Kilo 141 is not the most powerful gun in the game, it provides a great balance between fire rate, damage, and range. Equipment and PerksĪmmunition: Salvo 60 Rnd Mag Mac 10 Attachments We paired the Krig 6 with Mac 10 because it is one of the most reliable secondary guns for close-quarter fights. The main focus of this build is improving the gun for prolonged fights. The additional optics can also help you snipe players from afar. The 19.7" Ranger Barrel will increase your bullet's velocity - bullet Velocity helps your bullets travel for long distances at a faster speed. The Krig 6 is a trustworthy and extremely versatile Assault rifle in Call of Duty. The loadout specifically focuses on reducing the recoil of the gun. The Ranger Barrel helps improve the range of FFAR 1. The FFAR 1 is one of the most consistent guns for close quarters in the game right now and can shred your enemies during short-range fights. And lastly, the SFOD and Tiger Team adds damage and accuracy to the gun. The Wrapped Suppressor also helps keep you concealed around the map, keeping your location secret and safe. The following attachments help improve the ADS of the LW3 Tundra and provide Flinch Resistance during gunfights. We will also run FFAR 1 for your secondary weapon, which is helpful in mid to close-range fights. The attachments help with the gun's recoil and improve its ADS. This sniper packs damage and with the right attachments, you can max out the potential of this gun. While the DMR-14 is still powerful, a great sniper for players who would like to engage in long-range gunfights is the LW3 Tundra. As an advanced tip, if your pack lands directly on a player, he or she gets an additional boost to health recovery and a shorter ability cooldown.With the recent nerf of the DMR-14, other snipers can finally get popular on the Warzone scene again. Be careful of overzealously tossing health packs, as it’s best to selectively cure individual low-health allies instead of haphazardly sprinkling the area. Sawbonez wields an SMG-9 by default, an adequate defense against mid- and close-range threats, but there’s nothing wrong with shielding yourself behind bulkier merc classes if things get dangerous. Retreat if things get hairy, but don’t stray too far-staying alive and providing support is the center of your universe, and that’s best done at a close proximity. If someone hits dirt, dart in for the revive before rejoining the group. A good Sawbonez is absolutely crucial for a well-oiled team. His pair of defibrillators instantly zaps downed comrades back into the action. He can toss med packs on the ground or directly onto an injured patient that greatly accelerates health point recuperation. Sawbonez’s triage is the most straightforward and recognizable if you’ve stepped into a Battlefield map or two. DB’s medic mercs prioritize the welfare of his or her team over a swanky K/D on the scoreboard. Sawbonez is an excellently approachable support merc mixing good firepower with healing efficiency. Pooling credits for a specific merc or unlock goal is generally a good practice, and I suggest resisting the urge to immediately pour credits into cases (which hold sets of loadout cards) until you’re adept with DB’s movement and weapon mechanics. Still, unlocks are steeply priced with a few exceptions, most mercs cost 30,000 credits-an investment of a fair chunk of hours (around 8 to 10). Your first few rounds include a bonus to credit rate as a nice initial boost to your funds. Predictably, efficient combinations entail a balanced focus on offense, defense, and utility.Ĭredits, the freely flowing in-game currency earned for completing matches and hourly bonus objectives, permanently add mercs and loadout cards to your roster and armory, respectively. ![]() You’ll select a squad of three mercs before each round begins, and you can swap between your selections per respawn. Each merc represents a theoretical established role, but skilled shooter veterans will find a surprising degree of malleability for their chosen character. Mercs aren’t an airtight seal on gameplay style you’re completely free to, say, lead an assault as Vassili the sniper or delicately sabotage machinery as Rhino the chaingun bruiser.
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